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| Posted by Walkie on Tuesday 31 August 2010 - 11:23:21 | Add/Read Comments: 0
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| Elite Force Podcast : 8/29/10 – Doctor Who at The Proms |
| As Promise Mindwipe Returns to give you a Bonus Episode of The Elite Force Podcast and in This Episode We take a History of The Music of Doctor Who that was played at The Doctor Who Proms 2010 from the Started of the Show in 1963 to Today as How The Music has been New and been a Great Part of Doctor Who Also .Mindwipes Review of 3dr Who Game TARDIS .Serise 6 of Doctor Who getting a split .and Mindwipes Views on Daleks voted the greatest sci-fi monsters of all time Click Here To Download The Show |
| Elite Force Podcast : 8/28/10 – The Dark Side |
| The Elite Force Podcast Returns with Walkie Flying Solo as Mindwipe was Not able to Make it for this Ep and Walkie was in a Wacky Mood after a week of Work Kicking His Butt and with Some of The News Stories This Week that Got Him Going That May Put Him Into The Dark Side... Amongst This Episode Discussions .Lucas files $5 million suit against 'Jedi technology' company .Star Trek: Next Gen cast almost included Wesley Snipes .Syfy Renews Eureka For Season 5 .Exclusive: Stan Lee to Guest-Star on Eureka .New Doctor Who Games Coming for The PC Wii and The Nintendo DS .Karl Urban Confirmed As New Judge Dredd .Marvel Prepares For 'Tron: Legacy' With Original 'Tron' Movie Comic in November .Greenwood: Pike Essential To Trek .Daleks voted the greatest sci-fi monsters of all time Click Here To Download The Show |
| Hit Sports Compilation Videogame Goes Gold, Heads to Wii This Fall |
| San Mateo, Calif. – Aug. 25, 2010 – Fans of the DECA SPORTS franchise will have a new sequel to liven up chilly days this Fall with DECA SPORTS 3. The game, published by Hudson Entertainment, the North and South American subsidiary of HUDSON SOFT, has just gone gold and will be available exclusively for WiiTM on October 26 for $29.99. DECA SPORTS 3 will also feature support for the Wii MotionPlusTM accessory for the first time in ten exciting new sporting events. “DECA SPORTS 3 is a great way for families to spend time together in one wholesome, budget-conscious package,” said Dai Kudo, Director of Consumer Products at Hudson Entertainment. “The same familiar, easy-to-use controls are back, allowing gamers of all ages to enjoy ten complete new sporting events, along with the addition of Wii MotionPlus.” DECA SPORTS 3 marks the return of the best-selling and award-winning DECA SPORTS series to Wii. Players will compete in springboard diving, volleyball, giant slalom, racquetball, air racing, kayak slalom, lacrosse, log cutting, halfpipe and fencing. Simple controls allow families and friends to quickly pick up and play together with up to four players, while all-new advanced controls allow expert users to take advantage of Wii MotionPlus. Customizable teams are back with the Team Editor, which allows players to pick the name, colors, emblem, style and attributes of their teams. Players can also hop into the action online and have fun against DECAthletes from all over their region using the Nintendo® Wi-Fi Connection for volleyball, lacrosse, racquetball and fencing. For more information on DECA SPORTS 3, please visit www.decasports3.com. Hudson Entertainment is the North and South American subsidiary of Hudson Soft, an international provider of games and entertainment content founded in 1973. Hudson Entertainment focuses on three key businesses: console retail games, digital download content, and music. Hudson introduced best-selling videogame franchises including Bomberman, Bonk, Military Madness and Deca Sports. Through numerous partnerships with record labels, Hudson has become a leading provider of digital music and video content. For more information on Hudson Entertainment, please visit www.hudsonent.com |
| New Doctor Who Nintendo Wii/DS games revealed |
| Two brand new Doctor Who video games featuring the Eleventh Doctor and Amy have been revealed this week! Return to Earth for Nintendo Wii and Evacuation Earth for Nintendo DS will be available to buy from October 29th 2010, and are being released as part of a previously reported £10million deal between the BBC and Nintendo. See the full article here.. ![]() |
| Are We Ready For the Close Encounter of the 9th Kind? J.U.L.I.A. Game Announced |
| Popuvky, Czech Republic – August 24, 2010 – From the depths of Space flies J.U.L.I.A., a logical video game built upon the story of Rachel Manners, a 35 year old astrobiologist, who was among a close group of scientists chosen to embark upon one of the most critical mission ever conceived on Earth. Early game information can be seen at www.JuliaTheGame.com ”Imagine how you would feel if you were jolted out of a cryogenic sleep by an emergency alarm. As your surroundings come into focus, you recognize the huge space probe on which you find yourself but only vaguely recollect the reason why are you there. “, said Jan Kavan, director at CBE and continued describing the game's atmosphere. “Disoriented, you rush into the control room and realize that you have been asleep for several decades already. As the probe's A.I. fills you in, you discover that you are the last surviving member of the entire crew with no ordinary mission: to encounter extraterrestrial sentient life-forms. Yet something went terribly wrong...” In your mission you will: - Step into the spacesuit of Rachel Manners and find out why you were singled out of the whole expedition. - Utilize an ingenious MOBOT - mobile robot suited for planetary exploration - to discover secrets and mysteries of the solar system far away from ours. - Solve the mystery of the mission's failure. - Travel to six unique planets and uncover their secrets. - Solve puzzles, gather clues and communicate with the probe's temperamental artificial intelligence: Julia. J.U.L.I.A. will be available in Q1/2011. For additional information about J.U.L.I.A. visit www.JuliaTheGame.com or contact CBE at press©juliathegame.com Follow us on Twitter: http://www.twitter.com/juliathegame Or see J.U.L.I.A. in motion on our dedicated YouTube channel: http://www.youtube.com/user/JuliaTheGame About Cardboard Box Entertainment Founded in 2006 by Jan Kavan and Lukas Medek, a duo of creative independent developers from the Czech Republic, Cardboard Box Entertainment has a clear mission: to bring to life strong stories and explore new possibilities beyond the traditional gameplay paradigm. Debuting with paranormal comedy Ghost in the Sheet, both developers also individually contributed to such games as Dark Fall 2, Barrow Hill, Tale of a Hero, Colour of Murder or The Black Circle. Click the Image to see "J.U.L.I.A. Temple of Eternal Flow" video.. |
| Elite Force Podcast : 8-22-10 – Step Through The Gate Part 2 |
| As Part of the 2010 Elite Force Summer Listeners Choice As Fun as it was that the Gang made it into a 2 Part Fun Ride as as Walkie Mindwipe and Sarah Kellett from Youtube Go Though The World of Stargate and go over Their Best Moments from Top To Bottom of the Great World that it is in Part 2 The Gang Gone Over Stargate Infinity Stargate Universe Stargate Audio Books Also Walkie Mindwipe and Sarah Go Over what to Look Foward to In The World of StarGate Click Here To Download The Show |
| Weekly Best Selling Games from Chart Track - UK |
| POS. -- TITLE -- PUBLISHER --- LAST WEEK 1 KANE & LYNCH 2: DOG DAYS EIDOS - 2 TOY STORY 3 DISNEY INTERACTIVE STUDIOS 1 3 RED DEAD REDEMPTION ROCKSTAR 2 4 - LEGO HARRY POTTER: YEARS 1-4 WARNER BROS. INTERACTIVE 4 5 JUST DANCE UBISOFT 6 6 ART ACADEMY NINTENDO 5 7 SUPER MARIO GALAXY 2 NINTENDO 9 8 PRINCE OF PERSIA: THE FORGOTTEN SANDS UBISOFT 19 9 DANCE ON BROADWAY UBISOFT 3 10 BATTLEFIELD: BAD COMPANY 2 EA GAMES 11 11 DRAGON QUEST IX: SENTINELS STARRY SKIES SQUARE ENIX 7 12 MASS EFFECT 2 EA GAMES - 13 - SNIPER: GHOST WARRIOR CITY INTERACTIVE 13 14 - FIFA 10 EA SPORTS 14 15 NEED FOR SPEED: SHIFT EA GAMES - 16 WII SPORTS RESORT NINTENDO 15 17 - NEW SUPER MARIO BROS. NINTENDO 17 18 CALL OF DUTY: MODERN WARFARE 2 ACTIVISION 8 19 WII FIT PLUS NINTENDO 18 20 MADDEN NFL 11 EA SPORTS 10 |
| EDINBURGH INTERACTIVE 2010 offers Attendees a nice mix of Conferences, Game Screenings and Free Game Play |
| Monday 23rd August... Edinburgh Interactive is now celebrating its tenth successful year, and this year is primed to showcase the continued popularity, growth and significance of video games. This year is more integrated with the world famous Edinburgh Festival than ever, appealing to the press, public and professionals from film, television and interactive media backgrounds alike – offering a larger forum for delegates and consumers. Edinburgh Interactive is an annual festival celebrating the creative culture of interactive entertainment. Delivering a dynamic schedule across a wide range of industry sectors, Edinburgh Interactive also plays host to the Free Play Public Area and Game Screening Sessions, which are an integral part of the Festival. The Free Play Public Area, hosted this year at Edinburgh’s Festival Square, is for everyone who has a passion for videogames and would like to come along to play some of the biggest games of the year for FREE before they go on sale. Chris Deering, Edinburgh Interactive Chairman, said: “Edinburgh Interactive is a very special aspect of the annual Industry calendar, celebrating and expanding the creative culture of games, and drawing energy from the creative underpinning of the Edinburgh Festival. This year also marks a new event partnership between Edinburgh Interactive and the Media Guardian Edinburgh International Television Festival, bringing the decision makers from games and television together for the first time. Edinburgh Interactive provides a unique level playing field where key Industry figures mingle with students and members of the public alike in an environment of innovation and enterprise.” Edinburgh Interactive Conference Schedule Edinburgh Film House, 88 Lothian Road, Edinburgh, EH3 9BZ Wednesday 25th August 2010 12:00 - 13:30 Registration & Lunch - Filmhouse Foyer & Café 13:30 - 13:45 Introduction Chris Deering, Chairman - Edinburgh Interactive 13:45 - 14:30 From lens to living room Ray Maguire, CEO - Sony Computer Entertainment Europe Ray Maguire will talk about why Sony is committed to 3D in games, where 3D technology is going and will share some of Sony’s new 3D games. Chaired by Matt Rothman, Managing Partner - Hemisphere Capital 14:30 - 15:15 From product to service - it's not that simple Sean Dromgoole, CEO - Some Research & Game Vision The games industry is at a turning point. There is greater and greater free and micro-monetised activity and for the first time in decades a drop in income from direct purchasing. Game publishers have been quick to react with acquisitions, cuts and rapid changes of direction - but are we in danger of losing the baby with the bathwater. Games are sticky. Well presented and sensitively updated they can provide lifelong relationships for consumers. Relationships that consumers are more than willing to pay their part in...Sean Dromgoole will present an original analysis of the games in people’s lives. Chaired by Matt Rothman, Managing Partner - Hemisphere Capital 15:15 - 15:30 Comfort Break - Filmhouse Café 15:30 - 16:15 Disruption = Value creation in Games Paul Heydon, Managing Director - Avista Partners With a detailed look at the sector and where the value was, is and going by sub-sector, where investors are placing their bets and which companies are getting the best exits. Paul will show how disruptive, fast growing companies are creating the most value faster than ever before. Chaired by Matt Rothman, Managing Partner - Hemisphere Capital 16:15 - 17:00 Creating a Successful Mobile Game Igor Pušenjak, President & Founder - Lima Sky Igor Pušenjak, co-creator of the bestselling iPhone game Doodle Jump, will talk about what it takes to make and market a successful mobile game. Through a combination of addictive gameplay, frequent updates, direct communication with players, and employment of social networking tools, Doodle Jump, created and published by two brothers, has managed to stay in the Top 5 Paid Apps on the App Store far longer than any other app and is currently one of the top selling iPhone apps of all time. This presentation will cover Lima Sky’s humble beginnings on the App Store, lessons we’ve learned, and what Lima Sky is doing today to keep Doodle Jump on top of the charts. Chaired by Matt Rothman, Managing Partner - Hemisphere Capital 17:00 - 17:45 The Great Debate "This house believes that the future of gaming lies in game creators dealing direct with consumers without the intervention of publishers..." Four industry heavyweights lock horns using the most adversarial discussion format developed since the invention of speech. Two teams, each team have two speakers and then it’s for the conference to decide. Chaired by the tough but fair, Ian Livingstone, Life President - Square Enix Europe 18:00 - 21:00 Networking Drinks Reception in Festival Square Delegates will have the opportunity to preview the consumer games area in Festival Square, a 2 minute walk from the Filmhouse, and experience what the likes of Nintendo & Sony have in the pipeline in the near future. 18:00 - 20:40 Screenings 18.00 - 18.30 Train2Game Clive Robert, CEO of Train2Game, will be hosting an evening Games Screening session about the lack of industry relevant and recognised courses available with pathways for successful careers in the industry, a topic which lead him to embark on the creation of Train2Game. The seminar will discuss the skills shortages within the gaming industry, despite its growth, technological advances and soar in creativity over the last five years. 18.45 - 19.15 Musemantik Maciej Zurawski and Diwakar Thakore, co-founders of Musemantik, will demonstrate Musemantik's pioneering emotion-aware entertainment technology, illustrating how to achieve emotional depth even in highly complex and non-linear games. During the public screening session, Zurawski and Thakore will present various application spaces and discuss some of the underlying principles. 19.30 - 20.30 Microsoft: Kinect Sports Hot on the heels of Gamescom, Rare Studio’s Kinect Development Director, Nick Burton, will present the first public UK demonstration of selected games to be included on Kinect Sports. Launching in November Kinect Sports utilises Kinect for Xbox 360, Microsoft’s extraordinary new controller-free home entertainment system. In this screening, Nick will provide insights in to how this title was developed and demonstrate Kinect Sports’ track and field, ping pong and football experiences. For gamers wanting a first look at one of the major Kinect for Xbox 360 launch titles, this is an opportunity not to be missed. 20.30 - 20.40 Codemasters Showreel There will be an exciting showreel from Codemasters that showcases its future releases, including F1 2010TM, the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIPTM, and a duo of brand new titles for the year ahead. Thursday 26th August 2010 9:15 - 9:30 Welcome back Chris Deering, Chairman - Edinburgh Interactive 9:30 - 10:15 Videogaming and TV, now is the time Michiel Bakker, CEO - Ginx TV MTV changed music forever, from the way it is consumed to the broadening of artist appeal to new audiences. Despite changing media consumption patterns, is Television about to do for games what it did for music? Michiel Bakker, CEO of Ginx TV and one of the founders of MTV Europe, will outline his vision for the first major worldwide TV channel dedicated to video gaming. He will share some exclusive research on the demographics of games consumers and how this can translate into compelling new TV shows and interactive content, and explain how he sees the same exciting television potential for the games industry as for music videos twenty years ago. Chaired by Sean Dromgoole, CEO - Some Research & Game Vision 10:15 - 11:00 How I learned to stop worrying and love digital distribution Chris Anderson, VP of Product – Gamestreamer Digital distribution of games is reaching the proverbial tipping point. Chris Anderson, VP of Product for Gamestreamer Inc and former Director of Digital Distribution for IGN's Direct2Drive will discuss the current state of digital distribution and share his thoughts on trends that will shape the retail landscape in coming years. Chaired by Sean Dromgoole, CEO - Some Research & Game Vision 11:00 - 11:45 Whales, power-laws, and the future of the Media Industry Nicholas Lovell, Adviser / Author – Gamesbrief The emergence of free-to-play games has revealed new truths about media consumption. Not all users are created equal. Some have little interest in a game and will only play it for free; others are so committed they will spend tens, hundreds, even thousands of dollars on a single title. Drawing on examples from the music and games industries, GAMESbrief’s Nicholas Lovell charts the end of the “one price fits all” business model, the emergence of high-rollers as the primary driver of revenue and the dire consequences for games and media companies that fail to adapt. Chaired by Sean Dromgoole, CEO - Some Research & Game Vision 12:00 - 13:00 Lunch - Filmhouse Café 13:00 - 13:45 Making Games Good Margaret Robertson, Development Director - Hide&Seek We're used to working hard to make good games - good visuals, good audio, good mechanics, good stories. But the games we make pull in thousands of hours of attention from millions of players. And, as well as entertaining them, we're changing their lives in dozens of subtle but significant ways. Margaret Robertson, drawing on her recent work with Channel 4 and Hide&Seek, talks about the kinds of impacts games have on their players, the steps game makers can take to ensure that those impacts are positive, and shows some projects that manage to be good games as well as good games. Chaired by Sean Dromgoole, CEO - Some Research & Game Vision 13:45 - 14:30 Xbox LIVE - Transforming Entertainment Jerry Johnson, General Manager - XBox Live Studios Chaired by Sean Dromgoole, CEO - Some Research & Game Vision 14:30 - 15:15 Second Screen Social TV Tom McDonnell, Creative Director – Monterosa Chaired by Sean Dromgoole, CEO - Some Research & Game Vision 15:15 - 15:30 Comfort Break- Filmhouse Café 15:30 - 16:15 Lessons Learned building Moshi Monsters to 25m+ registered users Michael Acton Smith, CEO, Mind Candy Moshi Monsters is now one of the fastest growing and profitable children's sites in the world. The session will go into detail about what the team learned during the intense period of growth - which features worked and which didn't. Michael will also discuss how traffic was acquired and which acquisition channels have been most effective, and will also share the warts and all story of how Moshi Monsters was built from scratch into a highly profitable online game with 25m users in a little over 2 years. The lessons will be valuable for anyone building social games, whether in the kid or adult space. Chaired by Sean Dromgoole, CEO - Some Research & Game Vision 16:15 - 17:00 Interactive Music - A new frontier for User Enhanced Entertainment David Ratcliff, Founder - Music Myne The recorded music industry is still trying to sell 'Space Invaders' to fans of 'World of Warcraft', it's not surprising there are some problems; but exciting new products are evolving that are relevant to the digital world of music fans today. Forget about fighting UGC and sharing behaviour, let’s harness it and multiply the revenue streams for everyone, but not from advertising, from interaction. The frame work of copyright that so often stifles innovation in the music space can be navigated and David will explain his vision of how to do this, gain the support of major artists and bring a whole new experience to the fans. Chaired by Sean Dromgoole, CEO - Some Research & Game Vision 17:00 - 17:45 PlayStation Minis 101 John Booth, Services Planning Manager – SCEE What are minis and what opportunities do these downloadable PlayStation games provide independent developers? John Booth, Networked Products Planning and Development, SCEE, fronts an enlightening public games screening on the PlayStation minis phenomenon, entitled PlayStation minis 101 (or, "how to break into the games industry without being a millionaire)”. Looking at their performance to date, Booth will also feature case studies from indie game developers and more established publishers that explore the lessons learnt from nurturing a game from concept to console. Chaired by Sean Dromgoole, CEO - Some Research & Game Vision 17:45 - 18:30 It's about time Simon Nelson, Controller of Portfolio & Media - BBC Vision The BBC recently broke new ground in releasing two of four episodic adventure games, for free download, as additional episodes of its most recent series of Doctor Who. Simon Nelson, BBC Controller of multiplatform, will talk about why the BBC thinks the Corporation needs to learn from and experiment in the games world and will reveal exclusive details of episode three - the most exciting yet for Doctor Who fans. Chaired by Sean Dromgoole, CEO - Some Research & Game Vision 19:00 - 21:00 Games & TV Networking evening Edinburgh Interactive for the first time will also take place in the same week as the Media Guardian Edinburgh International Television Festival (MGEITF). This is part of our strategy to bring crossover with television. We have joined forces to create a new event with the TV Festival. This will provide networking and discussions between both industries. It is supported by Edinburgh City Council and will take place early evening on Thursday 26th August. Tim Hincks, CEO of Endemol UK & Chairman of MGEITF, and David Yarnton, Managing Director of Nintendo UK who is also Vice Chairman of Edinburgh Interactive will host the evening. This event is invitation only and you must be registered for Edinburgh Interactive or the TV Festival 19:00 - 21:00 Screenings 19.00 - 19.30 BBC – Doctor Who: The Adventure Games – Episode 3 Following the popularity of episodes one and two, the BBC will materialise an exclusive playthrough of episode three from Doctor Who: The Adventure Games. The games series has been produced by a team drawing on the very best talent from TV and gaming. The interactive episodes are executive produced by Steven Moffat, Piers Wenger, Beth Willis and Anwen Aspden (BBC Wales Interactive), alongside Charles Cecil, one of videogaming's most revered creators. 19.45 - 20.30 Total War The Creative Assembly’s Mike Simpson, the Godfather of Total War, will provide attendees with a unique insight into the history and evolution of the Total War series, which this year celebrates its 10th anniversary. The session will also play host to an exclusive demo of the recently announced Shogun 2: Total War, the sixth installment of the multi award-winning strategy franchise on PC. The public screening will then conclude with a Q&A session allowing members of the audience to grill The Creative Assembly on all things Total War. # # # The Edinburgh Interactive conference delivers a lively schedule from a wide range of industry sectors including games, social networking, mobile entertainment, education, music, film and television. It also plays host to a range of free events including a games showcase and the Games Screening programme. Edinburgh Interactive is part of The Edinburgh Festival – the biggest cultural festival in the world. EI delivers a lively schedule from a wide range of industry sectors including games, social networking, mobile entertainment, education, music, film and television. It also plays host to a range of free events including a games showcase and the Games Screening programme. This year also marks a new event partnership between Edinburgh Interactive and Media Guardian Edinburgh International Television Festival. On Thursday 26th August 2010, the eve of the TV Festival and the closing day of Edinburgh Interactive, the two will host a creative industries network event for television and games, bringing the decision makers from games and television together for the first time. Edinburgh Interactive 2010 Wednesday 25th and Thursday 26th August Filmhouse 88 Lothian Road, Edinburgh, EH3 9BZ, UK Registration is open now at www.edinburghinteractive.co.uk Edinburgh Interactive 2010 registration details: Standard registration - £175 + VAT Scottish-based developers and companies - £125 + VAT Students - £75 inc. VAT If you are interested in getting involved with Edinburgh Interactive 2010 – through partnerships, sponsorship, or simply to find out more about the commercial opportunities at EI 2010, please contact Alexa Turness: Tel +44 (0) 1462 456780; alexa.turness©bhpr.co.uk For press inquiries, please contact rosie.topps©bhpr.co.uk or tom.sargent©bhpr.co.uk About Edinburgh Interactive 2010 Now celebrating its eighth successful year, Edinburgh Interactive is powered up to showcase the continued popularity, growth and influence of video games. And this year, the Interactive Festival is more synchronised with the world famous Edinburgh Festival than ever, appealing to the press, public and professionals from film, television and interactive media backgrounds alike, offering a bigger event for delegates, more consumer focusing – an overall spectacle for all. As ever, Edinburgh Interactive wouldn’t be complete without the cornerstones of conferences, keynotes, panel sessions, debates, games screenings and even more people than ever jostling to get through the doors. www.edinburghinteractivefestival.com |
| Killzone® 3 to Feature Epic Original Score by Ivor Novello and Award-Winning Composer Joris De Man |
| Blockbuster PlayStation®3 Video Game Score to be Recorded at World Famous Abbey Road Studios LONDON, England - 23rd August, 2010 - Following his landmark IVOR NOVELLO award-winning musical achievement for the first-person shooter video game KILLZONE® 2 on PLAYSTATION®3, Dutch-born composer JORIS DE MAN returns to provide a new original music score for the highly anticipated next installment in the blockbuster franchise, KILLZONE® 3. Internationally renowned for his epic, powerful and sweeping orchestral music, Joris de Man's rousing theatrical score for KILLZONE 3 enhances the game's Hollywood-style, action-focused narrative and propels the dramatic movie sequences and cinematic, visceral gameplay. His most ambitious compositional work yet, Joris de Man will record his symphonic music at the world-famous Abbey Road Studios. Developed by Guerrilla Games, a wholly owned subsidiary of Sony Computer Entertainment Europe, KILLZONE 3 is scheduled for release in February 2011. "Joris is the kind of composer that keeps developing his skills and throughout the years he always manages to amaze us with new sounds, themes and direction in his music and for KILLZONE 3 he's doing exactly that again," said Mathijs de Jonge, Game Director at Guerrilla Games. "KILLZONE 3 will be the seventh title that I've worked on with Joris and it's great to see how the projects we work on keep growing both in scale as well as popularity. I think it's very important to have this kind of creative connection with the composer as it adds so much to the experience when music and game complement each other." In May 2010, Joris de Man was presented with the inaugural award for "Best Original Video Game Score" for the KILLZONE 2 soundtrack at the 55th IVOR NOVELLO AWARDS ceremony held at the Grosvenor House Hotel, Park Lane, London. The IVORS are presented annually by the British Academy of Composers and Songwriters (BASCA) and are respected worldwide as the major platform for recognizing and rewarding Britain's songwriting and composing talents. They are the only major music award to be judged and presented by the writing community. The music of KILLZONE was also celebrated at the "JOYSTICK 3.0" concert in Sweden performed by the Malmo Symphony Orchestra. The JOYSTICK symphonic concert series currently holds the world record for a game music performance with an attendance of 17,000 at the first show in 2006. KILLZONE will be performed at the Gothenburg Symphonic Orchestra's "SCORE" concert in Sweden this November. Composer Joris de Man commented, "Winning the Ivor this year gave me such a boost because receiving was not just recognition for my work on the score, but being awarded it in its first year meant being part of a growing appreciation of game music in general. The achievement spurred me on and has given me a new energy that I hope will be heard in the music I'm now writing for KILLZONE 3. I was thrilled to be invited again to work alongside the team at Guerrilla; they continue to push the limits of design and technology and I'm really proud to be a part of their next opus." Following on the heels of the highly acclaimed KILLZONE 2, players will once again face the hostile Helghast army, battling overwhelming odds in the fight for human survival. KILLZONE 3 delivers the definitive cinematic sci-fi war experience with an immersive single-player campaign as well as multiplayer action in the war against the Helghast. KILLZONE 3 will be fully playable in Stereoscopic 3D, immersing you in the heart of the action. While you experience this world in incredible, High Definition, Stereoscopic 3D detail - you'll learn to fear what's around every single corner. For more information please visit http://www.killzone.com. Killzone is a registered trademark of Sony Computer Entertainment Europe. Developed by Guerrilla. © 2010 Sony Computer Entertainment Europe. "PlayStation", and "PS" Family logo are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc. "SONY" and "make.believe" are trademarks of Sony Corporation. Killzone®3 ©2010 Sony Computer Entertainment Europe. Published by Sony Computer Entertainment Europe. Developed by Guerrilla. Killzone is a registered trademark of Sony Computer Entertainment Europe. All rights reserved. ] Click to see the "Killzone 3 Official Teaser Trailer [HD]" |
| Doctor Who: The Adventure Games third installment |
| Friday August 20th 2010: The BBC has today unveiled official details of the third episode from its pioneering series of Doctor Who: The Adventure Games. Executive produced by Steven Moffat, and written by James Moran (Torchwood, Doctor Who), this third installment of the four-part series is called TARDIS - and will, for the first time, offer fans the opportunity to fly the blue box which is bigger on the inside. "TARDIS is a brilliant, brilliant adventure" says Steven Moffat. "It's funny, touching, terrifying, amazing - everything a Doctor Who episode should be. Since 1963, kids have wondered what it would be like to control the TARDIS. Now we're handing complete control of the most powerful ship in all of space and time to a generation of children. Everybody duck!" Ever wondered where those steps within the TARDIS go? Doctor Who fans will soon find out, as the game allows players to explore the Doctor's wondrous drawing room, featuring treasures and artifacts from his many adventures - a location specially created for the game, which will go on to form part of the Doctor Who canon. The first two episodes of Doctor Who: The Adventure Games have been downloaded over 1.3 million times in the UK - and with episode three offering the opportunity to explore and pilot the world's most famous police box, it's sure to prove an equally massive draw. With the TARDIS stuck in a riptide, and the Doctor sucked into space, Amy Pond must explore the secrets of the time machine in order to restore normality. The adventure will uncover the secrets of the TARDIS, unveil two brand new monsters - and allow players to pilot the TARDIS themselves. James Moran's madcap script takes players on a frantic, funny and altogether surprising adventure which could only be told by a Doctor Who story. With full virtual likenesses of Matt Smith and Karen Gillan, and music from Murray Gold, this adventure is as much a part of the Doctor Who legend as the TV series. Doctor Who: The Adventure Games have been produced by a team drawing on the very best talent from TV and gaming. The interactive episodes are executive produced by Steven Moffat, Piers Wenger, Beth Willis and with Anwen Aspden (BBC Wales Interactive), alongside Charles Cecil, one of videogaming's most revered creators. The games are being developed by Sumo Digital, one of the UK's best game designers. Stories and scripts are from Phil Ford (co-writer Doctor Who 'Waters of Mars') and James Moran (Doctor Who, Torchwood Children of Earth). The project has been commissioned for BBC Online by the Vision Multiplatform team, headed up by Simon Nelson and is being driven by BBC Wales Interactive. TARDIS will be soon available simultaneously on PC and Mac from the Doctor Who website (www.bbc.co.uk/doctorwho). The game will be available for no extra cost to UK households. Users outside the UK will be able to purchase and download it on the same date - details will be put on the Doctor Who website. |
| Elite Force Podcast : 8-18-10 – Step Through The Gate Part 1 |
| As Part of the 2010 Elite Force Summer Listeners Choice You The Listerns Voted and it Time tp Step Though The Gate as Walkie Mindwipe and Sarah Kellett from Youtube Go Though The World of Stargate and go over Their Best Moments from Top To Bottom of the Great Worlf that it is in Part 1 The Gang Gone Over Stargate The Movie Stargate SG1 Stargate Atlantis Stargate The Ark of Truth Stargate Continuum Click Here To Listen To The Show |
| CJ Internet and TECMO KOEI GAMES announce the closed beta test of Uncharted Waters Online |
| Seoul, Korea 18th August 2010. Following the recent announcement at E3, that Participants will be able to download the game client from 20th of August and get ready for the closed beta test that will begin on Wednesday 25th August, and lasts through to Monday 6th September. The closed beta test for There are vast areas to explore and conquer, coupled with game play elements and styles that come together to deliver a more realistic and compelling MMORPG experience that rewards players’ efforts. During the closed beta test period, players will be able to register their interest to become an ‘ To date, Netmarble has been building relationships with the CJ Internet has placed great emphasis on the importance of social media for Fans and followers alike on the official Facebook and Twitter profiles have already expressed their excitement and desire to play the game. Many fans of the original Uncharted WatersTM Series that the MMORPG is based upon have been waiting years for this opportunity to come. Fan sites, blogs sites and Wikipedia pages have already been set up following E3, ready to chart the voyage of this epic MMORPG. For more information about Uncharted WatersTM Online, and to sign up for the closed beta test visit: http://global.netmarble.com/uwo/ Join in with the official UWO community conversation on Facebook http://www.facebook.com/OfficialUnchartedWaters and Twitter http://www.twitter.com/UWO_News - Ends - ABOUT CJ INTERNET Located in Seoul, Republic of Korea, CJ Internet is a global entertainment company dedicated to enriching people's lives through fun, social, and massive online gaming. The company currently provides over 200 game titles to more than 20 million registered players via portal site named ‘Netmarble (www.netmarble.net),’ which is a highly popular Korean gaming portal launched in 2001. Also, CJ Internet is operating direct gaming platform, 'Global Netmarble (http://global.netmarble.com)' to global market with ABOUT Uncharted WatersTM Online Uncharted WatersTM Online is a MMORPG developed by TECMO KOEI set within several timelines during the Age of Exploration as a romantic and historic fictional account of the era. Players will live and play real world of 15th century to make their own histories. Players may choose from 6 nationalities; England, Dutch Republic, Ancient Régime in France, Spanish Empire, Kingdom of Portugal, and Republic of Venice. Players may also choose from several occupations after choosing a basic class of adventurer, merchant or soldier. Players are able to trade, explore, battle and join in live events such as "Great Sea Fights.” ABOUT TECMO KOEI GAMES TECMO KOEI GAMES is a developer of interactive entertainment software for current generation consoles, handhelds, digital download content, as well as online and mobile games. The company is a wholly owned subsidiary of TECMO KOEI HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl® and Fatal Frame® series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises and online titles such as Uncharted WatersTM Online and Nobunaga’s Ambition® Online. |
| Criminal Minds for Mac and PC now in development |
| Criminal Minds Developer Diary #1, by Producer Ryan Modjeski I never see what has been done; I only see what remains to be done. -Buddha LOS ANGELES, CA (August 17, 2010) – I admit it. I was late to the game. I never really started watching the Criminal Minds TV series until about a year ago when I caught a marathon of episodes late at night. I couldn’t tear myself away! Each episode was captivatingly creepy and refreshingly different from the vast majority of the other “cop” shows on television. Little did I know that six months later I’d be tapped as the designer and producer for a light adventure/casual game version of the Criminal Minds license. Obviously I was met immediately with a very unique set of challenges in trying to translate a show that revolves around an elite team of FBI profilers who analyze and hunt down the country's most twisted criminal minds into something the intended audience of gamers would enjoy as much as I do. The show is darkly lit, contains disturbing themes, features a large cast of characters at different locations each episode, and plots that are driven primarily by very abstract psychological profiling. Where to begin? I decided to approach the restrictions as a challenge. The Behavioral Analysis Unit (BAU) travels to a new city every episode? Great! We decided to make the game contain three distinct episodes (instead of just one as most games do), each in a different region of the US: Texas, Florida and the Pacific Northwest. Each episode would follow the same format that has made the series a ratings success. Dark lighting and large primary cast? A big challenge for this game is to meet the casual game audience on their terms. We carefully examined what works and doesn’t work in some of the “darkest feeling” casual games and have learned to play with colored light and to make the brightest spots brighter rather than make the darkest spots darker. As you can see below, the result is a colorful but darkly moody feeling. And our crack team of artists found a gritty, but realistic style for our characters that I think both fans of the show and casual gamers will enjoy. Presenting an interactive experience that contains disturbing themes? Bring it on! Most (if not all) Criminal Minds episodes deal with some pretty dark plot lines. Tune into a random episode of the show and the BAU team is likely to be hot on the trail of a sick-minded serial killer who probably has some issues that can be traced back to a bad childhood. While this is admittedly titillating to watch on TV, I don’t think most people want to be immersed "up close and personal" in that world. The addition of a cursor on the screen, the digital embodiment of the player’s presence, and active hidden object gameplay (now you’re touching the stuff!) to a story like that could be a real turn-off to most casual game players. After reviewing years of Criminal Minds episodes, we hired some of the best writers around to come up with three brand- new cases that the license holder (CBS) would love and scripted them in a way that could translate into exciting gameplay that doesn’t take things too far. Below you can see an example of the hidden object gameplay from our first case where the BAU team has to track down an UNSUB (Criminal Minds-speak for "unknown subject") who has apparently been killing random women and posing their dead bodies as his own twisted work of art. This particular scene is from the city park where two of the victims were known to have gone jogging. Perhaps we can find a common thread between the victims and in the objects on the screen. Hmm... And what about the problem of presenting psychological profiling drama visually with very limited dialog? Well, that is a mystery we will have to save until the next developer blog. Be sure to check out the Criminal Minds game when it releases later this year! Criminal Minds for PC/MAC is scheduled for release in December 2010, and will be available on Legacy Games and at leading retailers. |
| New Range of Cyborg® Professional Gaming Accessories at GamesCom |
| R.A.T.®9 Wireless Professional Gaming Mouse andG.L.I.D.E.®7 Gaming Surface Set to Debut at European Trade Show Cologne, Germany, August 17. 2010 Mad Catz® Interactive, Inc. (“Mad Catz” or “the Company”) (AMEX/TSX: MCZ), a leading third-party interactive entertainment accessory provider today invites gamers to experience the R.A.T.9 wireless professional gaming mouse and the G.L.I.D.E.7 Gaming Surface, two brand new products being released under the Company’s Cyborg professional gaming brand. Both new accessories are set to debut at the GamesCom trade show, taking place in Cologne, Germany from August 18 through to August 22, 2010. Accompanying the already available R.A.T7, 5 and 3 mice, the latest release in the R.A.T. series is perhaps the most anticipated of the range, boasting the highest specification and full ‘next-generation’ 2.4GHz wireless technology which provides an estimated latency of less than 1 millisecond. Featuring a rechargeable lithium-ion battery pack which provides up to 9 hours of game play, the R.A.T.9 comes complete with a unique desktop charging unit which not only charges your battery pack but also houses the 42 grams of removable weights which ship with the mouse. Two ‘hot swappable’ Battery Packs ship with the R.A.T.9, allowing gamers to use one pack while charging the other, negating the need to tether their mouse for charging, and always ensuring uninterrupted wireless play. The shipping of the R.A.T.9 coincides with the launch of the brand new Cyborg G.L.I.D.E.7 Gaming Surface. Providing gamers with an extra large game play area surface measuring 19.7” x 15.7”, the G.L.I.D.E.7 is ideal for use in conjunction with the R.A.T.9, and is fashioned from a low-friction synthetic fabric ensuring smooth and accurate mouse control at all times. Designed in conjunction with professional gamers from TCM Gaming; one of the worlds leading gaming clans, the extra thick foam backing on the G.L.I.D.E.7 combines with the precision laser-cut design which ensures no frayed edges and lag free movement. Full product specifications for the R.A.T.9 are as follows: · Cyborg R.A.T.9 Wireless Gaming Mouse The Cyborg R.A.T.9 Wireless Gaming Mouse features a next generation, 2.4GHz wireless technology freeing the gamer from tethered operation with near zero lag or dropout. Operating via a custom lithium-ion rechargeable battery pack, the R.A.T.9 comes complete with desktop charging system and additional battery pack to ensure that gaming sessions can run for as long as the gamer. The R.A.T.9 Gaming Mouse has been designed with comfort in mind and features the same interchangeable palm rest, adjustable pinkie grips, and adjustable length, width and height settings as featured on the R.A.T.7 Gaming Mouse, while a full 42g of removable weights allows for an even greater level of weight customization. Similar to the previously released R.A.T.7 Gaming Mouse, gamers can individually set the x and y-axis DPI of the power ‘twin eye’ 5600DPI gaming grade laser sensor and store 4 individual DPI settings which can be instantly recalled via an integrated toggle switch. Precision Aim mode allows gamers to hold down a button and temporarily slow down cursor movement, steadying the aim during heated battle, and 5 programmable buttons combined with a 3 position mode switch allows for a total of up to 15 user definable commands to be available to the gamer at any one time. Cyborg Smart Technology software included in pack allows gamers to remap programmable buttons and create custom macros. The R.A.T.9 is compatible with WindowsTM 7, VistaTM and XPTM. MSRP: $129.99 / £119.99 / €129.99 Darren Richardson, President and Chief Executive Officer of Mad Catz commented, “The R.A.T. range of professional gaming mice continues to impress at retail, and critics and consumers alike appear to be universal with their praise. The R.A.T.9 introduces next generation wireless technology to the range which we believe makes this the most advanced gaming mouse available. When used in conjunction with one of our new gaming surfaces, we believe we are able to offer PC gamers the ideal mouse installation. We look forward to gamers experiencing the new products for themselves at this years GamesCom show.” The Cyborg R.A.T.9 Wireless Professional Gaming Mouse and the Cyborg G.L.I.D.E. 7 are both expected to begin shipping world-wide later this year. |
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